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add the function to read the game name and description from the banner as unicode
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@ -39,10 +39,11 @@ class IBannerLoader
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virtual bool GetBanner(u32* _pBannerImage) = 0;
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virtual bool GetName(std::string* _rName) = 0;
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virtual bool GetName(std::vector<std::wstring>& _rNames) {return false;};
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virtual bool GetCompany(std::string& _rCompany) = 0;
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virtual bool GetDescription(std::string* _rDescription) = 0;
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virtual bool GetDescription(std::wstring& _rDescription) {return false;};
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protected:
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