add the function to read the game name and description from the banner as unicode

This commit is contained in:
LPFaint99
2011-12-18 21:56:13 -08:00
parent a73ad3554c
commit 7f4efa094e
3 changed files with 43 additions and 1 deletions

View File

@ -39,10 +39,11 @@ class IBannerLoader
virtual bool GetBanner(u32* _pBannerImage) = 0;
virtual bool GetName(std::string* _rName) = 0;
virtual bool GetName(std::vector<std::wstring>& _rNames) {return false;};
virtual bool GetCompany(std::string& _rCompany) = 0;
virtual bool GetDescription(std::string* _rDescription) = 0;
virtual bool GetDescription(std::wstring& _rDescription) {return false;};
protected: