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Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
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@ -116,7 +116,7 @@ protected:
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private:
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static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* width, unsigned int* height);
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static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
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static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
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