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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,6 +18,9 @@
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#include <d3d11.h>
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#include "D3DBlob.h"
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namespace DX11
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{
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D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data) : ref(1), size(blob_size), blob(NULL)
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{
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data = new u8[blob_size];
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@ -62,3 +65,5 @@ u8* D3DBlob::Data()
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{
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return data;
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}
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} // namespace DX11
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