mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -30,6 +30,14 @@
|
||||
|
||||
extern int frameCount;
|
||||
|
||||
// See comment near the bottom of this file.
|
||||
float psconstants[C_PENVCONST_END*4];
|
||||
bool pscbufchanged = true;
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
|
||||
|
||||
@ -39,9 +47,6 @@ ID3D11PixelShader* s_ColorMatrixProgram[2] = {NULL};
|
||||
ID3D11PixelShader* s_ColorCopyProgram[2] = {NULL};
|
||||
ID3D11PixelShader* s_DepthMatrixProgram[2] = {NULL};
|
||||
ID3D11PixelShader* s_ClearProgram = NULL;
|
||||
|
||||
float psconstants[C_PENVCONST_END*4];
|
||||
bool pscbufchanged = true;
|
||||
ID3D11Buffer* pscbuf = NULL;
|
||||
|
||||
const char clear_program_code[] = {
|
||||
@ -205,49 +210,6 @@ ID3D11PixelShader* PixelShaderCache::GetClearProgram()
|
||||
return s_ClearProgram;
|
||||
}
|
||||
|
||||
// HACK to avoid some invasive VideoCommon changes
|
||||
// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
|
||||
// offset given in floats, table index is float4
|
||||
unsigned int ps_constant_offset_table[] = {
|
||||
0, 4, 8, 12, // C_COLORS, 16
|
||||
16, 20, 24, 28, // C_KCOLORS, 16
|
||||
32, // C_ALPHA, 4
|
||||
36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
|
||||
68, 72, // C_ZBIAS, 8
|
||||
76, 80, // C_INDTEXSCALE, 8
|
||||
84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
|
||||
108, 112, 116, // C_FOG, 12
|
||||
120, 124, 128, 132, 136, // C_PLIGHTS0, 20
|
||||
140, 144, 148, 152, 156, // C_PLIGHTS1, 20
|
||||
160, 164, 168, 172, 176, // C_PLIGHTS2, 20
|
||||
180, 184, 188, 192, 196, // C_PLIGHTS3, 20
|
||||
200, 204, 208, 212, 216, // C_PLIGHTS4, 20
|
||||
220, 224, 228, 232, 236, // C_PLIGHTS5, 20
|
||||
240, 244, 248, 252, 256, // C_PLIGHTS6, 20
|
||||
260, 264, 268, 272, 276, // C_PLIGHTS7, 20
|
||||
280, 284, 288, 292 // C_PMATERIALS, 16
|
||||
};
|
||||
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
psconstants[ps_constant_offset_table[const_number] ] = f1;
|
||||
psconstants[ps_constant_offset_table[const_number]+1] = f2;
|
||||
psconstants[ps_constant_offset_table[const_number]+2] = f3;
|
||||
psconstants[ps_constant_offset_table[const_number]+3] = f4;
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
||||
void SetPSConstant4fv(unsigned int const_number, const float* f)
|
||||
{
|
||||
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
||||
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
|
||||
{
|
||||
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
||||
ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
|
||||
{
|
||||
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
|
||||
@ -422,4 +384,53 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* byt
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
} // DX11
|
||||
|
||||
|
||||
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
|
||||
// This will have to be changed when we merge.
|
||||
|
||||
// HACK to avoid some invasive VideoCommon changes
|
||||
// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
|
||||
// offset given in floats, table index is float4
|
||||
static const unsigned int ps_constant_offset_table[] = {
|
||||
0, 4, 8, 12, // C_COLORS, 16
|
||||
16, 20, 24, 28, // C_KCOLORS, 16
|
||||
32, // C_ALPHA, 4
|
||||
36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
|
||||
68, 72, // C_ZBIAS, 8
|
||||
76, 80, // C_INDTEXSCALE, 8
|
||||
84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
|
||||
108, 112, 116, // C_FOG, 12
|
||||
120, 124, 128, 132, 136, // C_PLIGHTS0, 20
|
||||
140, 144, 148, 152, 156, // C_PLIGHTS1, 20
|
||||
160, 164, 168, 172, 176, // C_PLIGHTS2, 20
|
||||
180, 184, 188, 192, 196, // C_PLIGHTS3, 20
|
||||
200, 204, 208, 212, 216, // C_PLIGHTS4, 20
|
||||
220, 224, 228, 232, 236, // C_PLIGHTS5, 20
|
||||
240, 244, 248, 252, 256, // C_PLIGHTS6, 20
|
||||
260, 264, 268, 272, 276, // C_PLIGHTS7, 20
|
||||
280, 284, 288, 292 // C_PMATERIALS, 16
|
||||
};
|
||||
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
psconstants[ps_constant_offset_table[const_number] ] = f1;
|
||||
psconstants[ps_constant_offset_table[const_number]+1] = f2;
|
||||
psconstants[ps_constant_offset_table[const_number]+2] = f3;
|
||||
psconstants[ps_constant_offset_table[const_number]+3] = f4;
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
||||
void SetPSConstant4fv(unsigned int const_number, const float* f)
|
||||
{
|
||||
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
||||
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
|
||||
{
|
||||
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
|
||||
pscbufchanged = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user