Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2011-01-29 20:16:51 +00:00
parent fb35a83d2c
commit 7f97ce79bb
55 changed files with 531 additions and 329 deletions

View File

@ -15,8 +15,7 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _FRAMEBUFFERMANAGER_D3D_H_
#define _FRAMEBUFFERMANAGER_D3D_H_
#pragma once
#include "D3DBase.h"
#include "FramebufferManagerBase.h"
@ -50,6 +49,9 @@
// Disadvantages: If the GameCube CPU writes directly to the XFB (which is
// possible but uncommon), the Virtual XFB will not capture this information.
namespace DX9
{
struct XFBSource : public XFBSourceBase
{
XFBSource(LPDIRECT3DTEXTURE9 tex) : texture(tex) {}
@ -133,4 +135,4 @@ private:
} s_efb;
};
#endif
} // namespace DX9