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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,8 +15,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FRAMEBUFFERMANAGER_D3D_H_
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#define _FRAMEBUFFERMANAGER_D3D_H_
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#pragma once
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#include "D3DBase.h"
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#include "FramebufferManagerBase.h"
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@ -50,6 +49,9 @@
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// Disadvantages: If the GameCube CPU writes directly to the XFB (which is
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// possible but uncommon), the Virtual XFB will not capture this information.
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namespace DX9
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{
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struct XFBSource : public XFBSourceBase
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{
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XFBSource(LPDIRECT3DTEXTURE9 tex) : texture(tex) {}
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@ -133,4 +135,4 @@ private:
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} s_efb;
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};
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#endif
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} // namespace DX9
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