Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2011-01-29 20:16:51 +00:00
parent fb35a83d2c
commit 7f97ce79bb
55 changed files with 531 additions and 329 deletions

View File

@ -15,8 +15,7 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#pragma once
#include "Common.h"
#include "LinearDiskCache.h"
@ -27,6 +26,9 @@
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
namespace DX9
{
typedef u32 tevhash;
tevhash GetCurrentTEV();
@ -68,5 +70,4 @@ public:
static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
};
#endif // _PIXELSHADERCACHE_H
} // namespace DX9