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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,8 +15,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXSHADERCACHE_H
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#define _VERTEXSHADERCACHE_H
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#pragma once
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#include "D3DBase.h"
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@ -26,6 +25,9 @@
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#include "D3DBase.h"
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#include "VertexShaderGen.h"
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namespace DX9
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{
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class VertexShaderCache
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{
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private:
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@ -62,4 +64,4 @@ public:
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static std::string GetCurrentShaderCode();
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};
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#endif // _VERTEXSHADERCACHE_H
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} // namespace DX9
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