Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2011-01-29 20:16:51 +00:00
parent fb35a83d2c
commit 7f97ce79bb
55 changed files with 531 additions and 329 deletions

View File

@ -185,7 +185,7 @@ void InitBackendInfo()
g_Config.backend_info.bAllowSignedBytes = false;
g_Config.backend_info.bSupportsDualSourceBlend = false;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
}
@ -194,18 +194,18 @@ void DllConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
D3D::Init();
DX9::D3D::Init();
// adapters
g_Config.backend_info.Adapters.clear();
for (int i = 0; i < D3D::GetNumAdapters(); ++i)
g_Config.backend_info.Adapters.push_back(D3D::GetAdapter(i).ident.Description);
for (int i = 0; i < DX9::D3D::GetNumAdapters(); ++i)
g_Config.backend_info.Adapters.push_back(DX9::D3D::GetAdapter(i).ident.Description);
// aamodes
g_Config.backend_info.AAModes.clear();
if (g_Config.iAdapter < D3D::GetNumAdapters())
if (g_Config.iAdapter < DX9::D3D::GetNumAdapters())
{
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
const DX9::D3D::Adapter &adapter = DX9::D3D::GetAdapter(g_Config.iAdapter);
for (int i = 0; i < (int)adapter.aa_levels.size(); ++i)
g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
@ -216,7 +216,7 @@ void DllConfig(void *_hParent)
diag->ShowModal();
diag->Destroy();
D3D::Shutdown();
DX9::D3D::Shutdown();
#endif
}
@ -241,7 +241,7 @@ void Initialize(void *init)
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
return;
}
else if (FAILED(D3D::Init()))
else if (FAILED(DX9::D3D::Init()))
{
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_ICONERROR|MB_OK);
return;
@ -304,11 +304,11 @@ void Shutdown()
VertexLoaderManager::Shutdown();
// internal interfaces
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
DX9::PixelShaderCache::Shutdown();
DX9::VertexShaderCache::Shutdown();
delete g_vertex_manager;
delete g_texture_cache;
delete g_renderer;
D3D::Shutdown();
DX9::D3D::Shutdown();
EmuWindow::Close();
}