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https://github.com/dolphin-emu/dolphin.git
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nJoy: Improvements to the configuration, the SaveById option should now be simpler and better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1977 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -30,21 +30,23 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////
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///////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "nJoy.h"
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#include "Common.h"
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Config g_Config;
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extern ConfigBox* m_frame;
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//////////////////////////////////
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// Run when created
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Config::Config()
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{
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//memset(this, 0, sizeof(Config)); // Clear the memory
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bSaveByID.resize(4); // Set vector size
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bSquareToCircle.resize(4);
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SDiagonal.resize(4);
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// Clear the memory
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//memset(this, 0, sizeof(Config));
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}
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@ -88,147 +90,83 @@ void DEBUG_QUIT()
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}
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/* Check for duplicate Joypad names. If we find a duplicate notify the user about it. */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int Config::CheckForDuplicateJoypads(bool OK)
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{
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// Count the number of duplicate names
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int NumDuplicates = 0, Duplicate = 0;
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for(u32 i = 0; i < 4; i++)
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{
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for(u32 j = 0; j < 4; j++)
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{
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// Avoid potential crash
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if(joysticks[i].ID >= SDL_NumJoysticks() || joysticks[j].ID >= SDL_NumJoysticks()) continue;
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if (i == j) continue; // Don't compare to itself
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if (! memcmp(&joyinfo[joysticks[i].ID], &joyinfo[joysticks[j].ID], sizeof(joyinfo)))
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{
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// If one of them is not enabled, then there is no problem
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if(!joysticks[i].enabled || !joysticks[j].enabled) continue;
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// If oen of them don't save by ID, then there is no problem
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if(!g_Config.bSaveByID.at(i) || !g_Config.bSaveByID.at(j)) continue;
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//PanicAlert("%i %i", i, j);
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NumDuplicates++;
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Duplicate = i;
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////
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// Notify the user about the multiple devices
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if(NumDuplicates > 0)
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{
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std::string ExtendedText;
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std::string MainText =
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"You have selected SaveByID for several identical joypads with the name '%s', because nJoy"
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" has no way of separating between them the settings for the last one will now be saved."
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" This may not be the settings you have intended to save. It is therefore recommended"
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" that you either unselect SaveByID for all but one of the identical joypads"
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" or disable them entirely."
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" If you are aware of this issue and want to keep the same settings for the identical"
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" pads you can ignore this message.";
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if (OK) // We got here from the OK button
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{
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ExtendedText =
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"\n\n[Select 'OK' to return to the configuration window. Select 'Cancel' to ignore this"
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" message and close the configuration window and don't show this message again.]";
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}
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else
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{
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ExtendedText =
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"\n\n[Select 'Cancel' if you don't want to see this information again.]";
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}
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bool ret = PanicYesNo((MainText + ExtendedText).c_str(), joyinfo[joysticks[Duplicate].ID].Name);
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if (ret)
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g_Config.bSaveByIDNotice = false;
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return ret ? 4 : 16;
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}
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return -1;
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Save settings to file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Save(bool CheckedForDuplicates)
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void Config::Save(int Slot)
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{
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// Load ini file
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IniFile file;
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file.Load("nJoy.ini");
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// Show potential warning
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if(!CheckedForDuplicates && g_Config.bSaveByIDNotice) CheckForDuplicateJoypads(false);
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
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file.Set("General", "SaveByIDNotice", g_Config.bSaveByIDNotice);
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file.Set("General", "SaveByID", g_Config.bSaveByID);
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// ========================
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for (int i = 0; i < 4; i++)
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{
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// Should we save this slot?
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if (Slot != -1 && Slot != i) continue;
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// ==================================================================
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// Slot specific settings only
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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file.Set(SectionName.c_str(), "enabled", joysticks[i].enabled);
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file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
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// Save the physical device ID
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file.Set(SectionName.c_str(), "joy_id", joysticks[i].ID);
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file.Set(SectionName.c_str(), "SaveByID", g_Config.bSaveByID.at(i));
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/* Don't save anything more from the disabled joypads, if a joypad is enabled we can run
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this again after any settings are changed for it */
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if(!joysticks[i].enabled) continue;
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file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
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// ===================
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//////////////////////////////////////
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// Save joypad specific settings
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: joysticks[i].ID
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// Current joypad name: joyinfo[joysticks[i].ID].Name
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if(g_Config.bSaveByID.at(i))
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Save joypad specific settings. Check for "joysticks[i].ID < SDL_NumJoysticks()" to
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(joysticks[i].ID >= SDL_NumJoysticks()) continue;
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//PanicAlert("%i", m_frame->m_Joyname[0]->GetSelection());
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//if(i == 0) PanicAlert("%i", joysticks[i].buttons[CTL_START]);
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//PanicAlert("%s", joyinfo[joysticks[i].ID].Name);
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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// Create a new section name after the joypad name
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SectionName = joyinfo[joysticks[i].ID].Name;
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Set(SectionName.c_str(), "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
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file.Set(SectionName.c_str(), "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
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file.Set(SectionName.c_str(), "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
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file.Set(SectionName.c_str(), "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
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file.Set(SectionName.c_str(), "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
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file.Set(SectionName.c_str(), "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
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file.Set(SectionName.c_str(), "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
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file.Set(SectionName.c_str(), "start_button", joysticks[i].buttons[CTL_START]);
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file.Set(SectionName.c_str(), "dpad", joysticks[i].dpad);
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file.Set(SectionName.c_str(), "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
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file.Set(SectionName.c_str(), "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
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file.Set(SectionName.c_str(), "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
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file.Set(SectionName.c_str(), "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
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file.Set(SectionName.c_str(), "main_x", joysticks[i].axis[CTL_MAIN_X]);
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file.Set(SectionName.c_str(), "main_y", joysticks[i].axis[CTL_MAIN_Y]);
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file.Set(SectionName.c_str(), "sub_x", joysticks[i].axis[CTL_SUB_X]);
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file.Set(SectionName.c_str(), "sub_y", joysticks[i].axis[CTL_SUB_Y]);
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file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[CTL_L_SHOULDER]);
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file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[CTL_R_SHOULDER]);
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file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[CTL_A_BUTTON]);
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file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[CTL_B_BUTTON]);
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file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[CTL_X_BUTTON]);
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file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[CTL_Y_BUTTON]);
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file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[CTL_Z_TRIGGER]);
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file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[CTL_START]);
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file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
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file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[CTL_D_PAD_UP]);
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file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[CTL_D_PAD_DOWN]);
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file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[CTL_D_PAD_LEFT]);
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file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[CTL_D_PAD_RIGHT]);
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file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[CTL_MAIN_X]);
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file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[CTL_MAIN_Y]);
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file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[CTL_SUB_X]);
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file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[CTL_SUB_Y]);
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file.Set(SectionName.c_str(), "deadzone", joysticks[i].deadzone);
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file.Set(SectionName.c_str(), "halfpress", joysticks[i].halfpress);
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file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
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file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
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file.Set(SectionName.c_str(), "controllertype", joysticks[i].controllertype);
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file.Set(SectionName.c_str(), "TriggerType", joysticks[i].triggertype);
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file.Set(SectionName.c_str(), "eventnum", joysticks[i].eventnum);
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file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
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file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
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file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
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file.Set(SectionName.c_str(), "Diagonal", g_Config.SDiagonal.at(i).c_str());
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file.Set(SectionName.c_str(), "SquareToCircle", g_Config.bSquareToCircle.at(i));
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file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
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file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
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// ======================================
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// Debugging
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//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
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}
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file.Save("nJoy.ini");
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@ -236,74 +174,82 @@ void Config::Save(bool CheckedForDuplicates)
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// Load settings from file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Load(bool config)
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void Config::Load(bool ChangePad, bool ChangeSaveByID)
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{
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// Load file
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IniFile file;
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file.Load("nJoy.ini");
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std::vector<std::string> Duplicates;
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bool Tmp; // Tmp storage
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
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file.Get("General", "SaveByIDNotice", &g_Config.bSaveByIDNotice, true);
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if(!ChangeSaveByID)
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{
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file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
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}
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// =============
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for (int i = 0; i < 4; i++)
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{
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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// Don't update this when we are loading settings from the ConfigBox
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if(!config)
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if(!ChangePad)
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{
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file.Get(SectionName.c_str(), "joy_id", &joysticks[i].ID, 0);
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file.Get(SectionName.c_str(), "enabled", &joysticks[i].enabled, 1);
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file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
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file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
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}
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bool Tmp;
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file.Get(SectionName.c_str(), "SaveByID", &Tmp, false);
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g_Config.bSaveByID.at(i) = Tmp;
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//////////////////////////////////////
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// Load joypad specific settings
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: joysticks[i].ID
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// Current joypad name: joyinfo[joysticks[i].ID].Name
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if(g_Config.bSaveByID.at(i))
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected joysticks */
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if(joysticks[i].ID >= SDL_NumJoysticks()) continue;
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the current amount of connected PadMapping */
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if(PadMapping[i].ID >= SDL_NumJoysticks()) continue;
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//PanicAlert("%i %i",joysticks[i].ID, SDL_NumJoysticks());
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//PanicAlert("%s", joyinfo[joysticks[i].ID].Name);
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//PanicAlert("%i %i",PadMapping[i].ID, SDL_NumJoysticks());
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//PanicAlert("%s", joyinfo[PadMapping[i].ID].Name);
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// Create a section name
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SectionName = joyinfo[joysticks[i].ID].Name;
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Get(SectionName.c_str(), "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
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file.Get(SectionName.c_str(), "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
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file.Get(SectionName.c_str(), "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
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file.Get(SectionName.c_str(), "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
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file.Get(SectionName.c_str(), "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
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file.Get(SectionName.c_str(), "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
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file.Get(SectionName.c_str(), "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
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file.Get(SectionName.c_str(), "start_button", &joysticks[i].buttons[CTL_START], 9);
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file.Get(SectionName.c_str(), "dpad", &joysticks[i].dpad, 0);
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file.Get(SectionName.c_str(), "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
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file.Get(SectionName.c_str(), "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
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file.Get(SectionName.c_str(), "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
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file.Get(SectionName.c_str(), "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
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file.Get(SectionName.c_str(), "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
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file.Get(SectionName.c_str(), "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
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file.Get(SectionName.c_str(), "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
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file.Get(SectionName.c_str(), "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
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file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[CTL_L_SHOULDER], 4);
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file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[CTL_R_SHOULDER], 5);
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file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[CTL_A_BUTTON], 0);
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file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[CTL_B_BUTTON], 1);
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file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[CTL_X_BUTTON], 3);
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file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[CTL_Y_BUTTON], 2);
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file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[CTL_Z_TRIGGER], 7);
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file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[CTL_START], 9);
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file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
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file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[CTL_D_PAD_UP], 0);
|
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file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[CTL_SUB_Y], 3);
|
||||
|
||||
file.Get(SectionName.c_str(), "deadzone", &joysticks[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &joysticks[i].halfpress, -1);
|
||||
file.Get(SectionName.c_str(), "controllertype", &joysticks[i].controllertype, 0);
|
||||
file.Get(SectionName.c_str(), "TriggerType", &joysticks[i].triggertype, 0);
|
||||
file.Get(SectionName.c_str(), "eventnum", &joysticks[i].eventnum, 0);
|
||||
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
|
||||
file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
|
||||
file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
|
||||
file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
|
||||
|
||||
file.Get(SectionName.c_str(), "Diagonal", &g_Config.SDiagonal.at(i), "100%");
|
||||
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); g_Config.bSquareToCircle.at(i) = Tmp;
|
||||
file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
|
||||
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
|
||||
// =============================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("%i: Load triggertype: %s %i\n", i, SectionName.c_str(), PadMapping[i].triggertype);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user