From 7fe6a0b45103e5d3df034e5e1d42e3533997e588 Mon Sep 17 00:00:00 2001 From: Marcos Vitali Date: Thu, 25 Nov 2010 02:25:27 +0000 Subject: [PATCH] Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/CommandProcessor.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/Src/CommandProcessor.cpp b/Source/Core/VideoCommon/Src/CommandProcessor.cpp index 99ac3bf145..49c6762f51 100644 --- a/Source/Core/VideoCommon/Src/CommandProcessor.cpp +++ b/Source/Core/VideoCommon/Src/CommandProcessor.cpp @@ -634,7 +634,8 @@ void CatchUpGPU() u8 *ptr = Memory_GetPtr(fifo.CPReadPointer); // check if we are able to run this buffer - while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance) + while (fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance || + (fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint))))) { // check if we are on a breakpoint if (fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint)))