IOS/FS: Fix rename not handling existing target correctly

The existing backend did not handle cases where the target exists
correctly.

This is a bug that has been around forever but was only recently
exposed when ES started to use our FS code.

Also adds some unit tests to make sure this won't get broken again.
This commit is contained in:
Léo Lam
2018-05-08 23:55:13 +02:00
parent 10d230a512
commit 7feabcd096
2 changed files with 61 additions and 3 deletions

View File

@ -232,10 +232,17 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
// try to make the basis directory
File::CreateFullPath(new_name);
// if there is already a file, delete it
if (File::Exists(old_name) && File::Exists(new_name))
// If there is already something of the same type at the new path, delete it.
if (File::Exists(new_name))
{
File::Delete(new_name);
const bool old_is_file = File::IsFile(old_name);
const bool new_is_file = File::IsFile(new_name);
if (old_is_file && new_is_file)
File::Delete(new_name);
else if (!old_is_file && !new_is_file)
File::DeleteDirRecursively(new_name);
else
return ResultCode::Invalid;
}
// finally try to rename the file