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IOS/FS: Fix rename not handling existing target correctly
The existing backend did not handle cases where the target exists correctly. This is a bug that has been around forever but was only recently exposed when ES started to use our FS code. Also adds some unit tests to make sure this won't get broken again.
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@ -232,10 +232,17 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
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// try to make the basis directory
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File::CreateFullPath(new_name);
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// if there is already a file, delete it
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if (File::Exists(old_name) && File::Exists(new_name))
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// If there is already something of the same type at the new path, delete it.
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if (File::Exists(new_name))
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{
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File::Delete(new_name);
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const bool old_is_file = File::IsFile(old_name);
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const bool new_is_file = File::IsFile(new_name);
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if (old_is_file && new_is_file)
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File::Delete(new_name);
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else if (!old_is_file && !new_is_file)
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File::DeleteDirRecursively(new_name);
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else
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return ResultCode::Invalid;
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}
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// finally try to rename the file
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