reimplement postprocessing and fix one shader as example

This commit is contained in:
degasus
2013-03-07 17:00:11 +01:00
parent 5dd502df3b
commit 800a58f01c
5 changed files with 140 additions and 60 deletions

View File

@ -1,7 +1,9 @@
uniform samplerRECT samp0 : register(s0);
uniform sampler2D samp9;
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
out vec4 ocol0;
in vec2 uv0;
void main()
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(1.0, 1.0, 1.0, 1.0) - c0;
ocol0 = vec4(1.0, 1.0, 1.0, 1.0) - texture(samp9, uv0);
}