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reimplement postprocessing and fix one shader as example
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@ -30,9 +30,13 @@ namespace PostProcessing
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void Init();
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void Shutdown();
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void BindTargetFramebuffer();
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void BlitToScreen();
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void Update(u32 width, u32 height);
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void ReloadShader();
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// Returns false if no shader was applied.
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bool ApplyShader();
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void ApplyShader();
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} // namespace
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