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https://github.com/dolphin-emu/dolphin.git
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Support SDL video on any platform. It is only enabled by default on Mac OS X though. So in practice nothing changes, but we have more flexibility in debugging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@317 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,12 +33,11 @@ libs = [
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]
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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useSDL = True
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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linkFlags.append('-L/opt/local/lib')
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# Use SDL.
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compileFlags.append('`sdl-config --cflags`')
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linkFlags.append('`sdl-config --libs`')
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# Use frameworks instead of plain libs, when possible.
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linkFlags += [
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'-framework %s' % framework
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@ -46,12 +45,19 @@ if sys.platform == 'darwin':
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]
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else:
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platform = 'linux'
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# instead if you like, by changing the line below.
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useSDL = False
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# Libraries with pkg-config support.
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compileFlags.append('`pkg-config --cflags xxf86vm`')
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linkFlags.append('`pkg-config --libs xxf86vm`')
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# Libraries without pkg-config support.
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libs += [ 'GL', 'Cg', 'CgGL', 'X11' ]
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if useSDL:
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compileFlags += [ '`sdl-config --cflags`', '-DUSE_SDL=1' ]
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linkFlags += [ '`sdl-config --libs`' ]
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gfxenv = env.Copy(
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CXXFLAGS = ' '.join(compileFlags),
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LINKFLAGS = ' '.join(linkFlags),
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