mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -62,10 +62,6 @@ volatile bool Renderer::s_bScreenshot;
|
||||
int Renderer::s_target_width;
|
||||
int Renderer::s_target_height;
|
||||
|
||||
// The custom resolution
|
||||
int Renderer::s_Fulltarget_width;
|
||||
int Renderer::s_Fulltarget_height;
|
||||
|
||||
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
||||
int Renderer::s_backbuffer_width;
|
||||
int Renderer::s_backbuffer_height;
|
||||
@ -180,8 +176,8 @@ bool Renderer::CalculateTargetSize(int multiplier)
|
||||
|
||||
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
|
||||
{
|
||||
s_Fulltarget_width = s_target_width = newEFBWidth;
|
||||
s_Fulltarget_height = s_target_height = newEFBHeight;
|
||||
s_target_width = newEFBWidth;
|
||||
s_target_height = newEFBHeight;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -375,7 +371,7 @@ void Renderer::RecordVideoMemory()
|
||||
FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4);
|
||||
}
|
||||
|
||||
void UpdateViewport()
|
||||
void UpdateViewport(Matrix44& vpCorrection)
|
||||
{
|
||||
g_renderer->UpdateViewport();
|
||||
g_renderer->UpdateViewport(vpCorrection);
|
||||
}
|
||||
|
@ -66,12 +66,6 @@ public:
|
||||
virtual void ApplyState(bool bUseDstAlpha) = 0;
|
||||
virtual void RestoreState() = 0;
|
||||
|
||||
// Real internal resolution:
|
||||
// D3D doesn't support viewports larger than the target size, so we need to resize the target to the viewport size for those.
|
||||
// OpenGL supports this, so GetFullTargetWidth returns the same as GetTargetWidth there.
|
||||
static int GetFullTargetWidth() { return s_Fulltarget_width; }
|
||||
static int GetFullTargetHeight() { return s_Fulltarget_height; }
|
||||
|
||||
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
|
||||
static int GetTargetWidth() { return s_target_width; }
|
||||
static int GetTargetHeight() { return s_target_height; }
|
||||
@ -99,12 +93,6 @@ public:
|
||||
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
||||
static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
|
||||
|
||||
// Returns the offset at which the EFB will be drawn onto the backbuffer
|
||||
// NOTE: Never calculate this manually (e.g. to "increase accuracy"), since you might end up getting off-by-one errors.
|
||||
// This is a per-frame constant, so it won't cause any issues.
|
||||
static int TargetStrideX() { return (s_Fulltarget_width - s_target_width) / 2; }
|
||||
static int TargetStrideY() { return (s_Fulltarget_height - s_target_height) / 2; }
|
||||
|
||||
// Random utilities
|
||||
static void SetScreenshot(const char *filename);
|
||||
static void DrawDebugText();
|
||||
@ -124,7 +112,7 @@ public:
|
||||
// Finish up the current frame, print some stats
|
||||
virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
|
||||
|
||||
virtual void UpdateViewport() = 0;
|
||||
virtual void UpdateViewport(Matrix44& vpCorrection) = 0;
|
||||
|
||||
virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
|
||||
|
||||
@ -160,10 +148,6 @@ protected:
|
||||
static int s_target_width;
|
||||
static int s_target_height;
|
||||
|
||||
// The custom resolution
|
||||
static int s_Fulltarget_width;
|
||||
static int s_Fulltarget_height;
|
||||
|
||||
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
||||
static int s_backbuffer_width;
|
||||
static int s_backbuffer_height;
|
||||
@ -189,7 +173,7 @@ private:
|
||||
|
||||
extern Renderer *g_renderer;
|
||||
|
||||
void UpdateViewport();
|
||||
void UpdateViewport(Matrix44& vpCorrection);
|
||||
|
||||
template <typename R>
|
||||
void GetScissorRect(MathUtil::Rectangle<R> &rect)
|
||||
|
@ -43,12 +43,13 @@ static int nNormalMatricesChanged[2]; // min,max
|
||||
static int nPostTransformMatricesChanged[2]; // min,max
|
||||
static int nLightsChanged[2]; // min,max
|
||||
|
||||
static Matrix44 s_viewportCorrection;
|
||||
static Matrix33 s_viewRotationMatrix;
|
||||
static Matrix33 s_viewInvRotationMatrix;
|
||||
static float s_fViewTranslationVector[3];
|
||||
static float s_fViewRotation[2];
|
||||
|
||||
void UpdateViewport();
|
||||
void UpdateViewport(Matrix44& vpCorrection);
|
||||
|
||||
inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
@ -301,7 +302,8 @@ void VertexShaderManager::SetConstants()
|
||||
bViewportChanged = false;
|
||||
SetVSConstant4f(C_DEPTHPARAMS,xfregs.viewport.farZ / 16777216.0f,xfregs.viewport.zRange / 16777216.0f,0.0f,0.0f);
|
||||
// This is so implementation-dependent that we can't have it here.
|
||||
UpdateViewport();
|
||||
UpdateViewport(s_viewportCorrection);
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
if (bProjectionChanged)
|
||||
@ -421,12 +423,18 @@ void VertexShaderManager::SetConstants()
|
||||
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
|
||||
Matrix44::Set(mtxB, g_fProjectionMatrix);
|
||||
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
|
||||
Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
|
||||
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, mtxB.data);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
|
||||
Matrix44 projMtx;
|
||||
Matrix44::Set(projMtx, g_fProjectionMatrix);
|
||||
|
||||
Matrix44 correctedMtx;
|
||||
Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user