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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,7 +47,7 @@ public:
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void ReinterpretPixelData(unsigned int convtype);
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void UpdateViewport();
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void UpdateViewport(Matrix44& vpCorrection);
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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