Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-05-12 02:14:45 +00:00
parent 8cb2443c2f
commit 8024783502
16 changed files with 229 additions and 261 deletions

View File

@ -289,10 +289,10 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
XFBEncodeParams params = { 0 };
params.Width = FLOAT(width);
params.Height = FLOAT(height);
params.TexLeft = FLOAT(targetRect.left) / g_renderer->GetFullTargetWidth();
params.TexTop = FLOAT(targetRect.top) / g_renderer->GetFullTargetHeight();
params.TexRight = FLOAT(targetRect.right) / g_renderer->GetFullTargetWidth();
params.TexBottom = FLOAT(targetRect.bottom) / g_renderer->GetFullTargetHeight();
params.TexLeft = FLOAT(targetRect.left) / g_renderer->GetTargetWidth();
params.TexTop = FLOAT(targetRect.top) / g_renderer->GetTargetHeight();
params.TexRight = FLOAT(targetRect.right) / g_renderer->GetTargetWidth();
params.TexBottom = FLOAT(targetRect.bottom) / g_renderer->GetTargetHeight();
params.Gamma = gamma;
D3D::g_context->UpdateSubresource(m_encodeParams, 0, NULL, &params, 0, 0);