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More stuff
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@ -1183,7 +1183,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
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if (ApiType == API_D3D11)
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WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
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else
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WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
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WRITE(p, "%s=%s(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap);
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}
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static const char *tevAlphaFuncsTable[] =
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@ -132,30 +132,32 @@ static char text[16384];
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char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
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{
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// This turned a bit ugly with GLSL
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// Will be less ugly with GLSL 1.3...hopefully
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WRITE(p, "struct VS_OUTPUT {\n");
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WRITE(p, " float4 pos : POSITION;\n");
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WRITE(p, " float4 colors_0 : COLOR0;\n");
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WRITE(p, " float4 colors_1 : COLOR1;\n");
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WRITE(p, " float4 pos %s POSITION;\n", ApiType == API_GLSL ? ";//" : ":");
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WRITE(p, " float4 colors_0 %s COLOR0;\n", ApiType == API_GLSL ? ";//" : ":");
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WRITE(p, " float4 colors_1 %s COLOR1;\n", ApiType == API_GLSL ? ";//" : ":");
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if (xfregs.numTexGen.numTexGens < 7) {
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, " float3 tex%d : TEXCOORD%d;\n", i, i);
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WRITE(p, " float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens);
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WRITE(p, " float3 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
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WRITE(p, " float4 clipPos %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens);
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, " float4 Normal : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens + 1);
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WRITE(p, " float4 Normal %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens + 1);
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} else {
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// clip position is in w of first 4 texcoords
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, " float4 tex%d : TEXCOORD%d;\n", i, i);
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WRITE(p, " float4 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
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}
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else
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, " float%d tex%d : TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, i);
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WRITE(p, " float%d tex%d %s TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, ApiType == API_GLSL ? ";//" : ":", i);
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}
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}
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}
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WRITE(p, "};\n");
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return p;
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@ -43,6 +43,7 @@ VideoConfig::VideoConfig()
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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backend_info.bSupportsGLSL = false;
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}
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void VideoConfig::Load(const char *ini_file)
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@ -92,6 +93,7 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
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iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "UseGLSL", &bUseGLSL, 0);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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@ -232,7 +234,7 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "bUseGLSL", bUseGLSL);
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iniFile.Set("Settings", "UseGLSL", bUseGLSL);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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