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Vulkan: Support binding texel buffers in UtilityShaderDraw
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@ -52,6 +52,7 @@ static const char SHADER_HEADER[] = R"(
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#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
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#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
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#define SSBO_BINDING(x) layout(set = 2, binding = x)
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#define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x)
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#define VARYING_LOCATION(x) layout(location = x)
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#define FORCE_EARLY_Z layout(early_fragment_tests) in
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