Vulkan: Support binding texel buffers in UtilityShaderDraw

This commit is contained in:
Stenzek
2016-11-20 00:02:06 +10:00
parent e241ec6666
commit 804af42ccc
3 changed files with 63 additions and 19 deletions

View File

@ -52,6 +52,7 @@ static const char SHADER_HEADER[] = R"(
#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
#define SSBO_BINDING(x) layout(set = 2, binding = x)
#define TEXEL_BUFFER_BINDING(x) layout(set = 2, binding = x)
#define VARYING_LOCATION(x) layout(location = x)
#define FORCE_EARLY_Z layout(early_fragment_tests) in