Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2009-09-24 21:35:06 +00:00
parent 578fc8d54a
commit 804b9e99f8
8 changed files with 158 additions and 2 deletions

View File

@ -21,6 +21,7 @@
#include "AOSoundStream.h"
#include "AlsaSoundStream.h"
#include "NullSoundStream.h"
#include "CoreAudioSoundStream.h"
#include "OpenALStream.h"
namespace AudioCommon
@ -32,6 +33,7 @@ namespace AudioCommon
mixer = new CMixer();
std::string backend = ac_Config.sBackend;
if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid()) soundStream = new CoreAudioSound(mixer);
if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) soundStream = new DSound(mixer, g_dspInitialize.hWnd);
if (backend == BACKEND_AOSOUND && AOSound::isValid()) soundStream = new AOSound(mixer);
if (backend == BACKEND_OPENAL && OpenALStream::isValid()) soundStream = new OpenALStream(mixer);
@ -83,6 +85,7 @@ namespace AudioCommon
{
std::vector<std::string> backends;
if (CoreAudioSound::isValid()) backends.push_back(BACKEND_COREAUDIO);
if (DSound::isValid()) backends.push_back(BACKEND_DIRECTSOUND);
if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND);
if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL);