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Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
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88
Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
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88
Source/Core/AudioCommon/Src/CoreAudioSoundStream.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "CoreAudioSoundStream.h"
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AudioDeviceID outputDeviceId;
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AudioStreamBasicDescription outputStreamBasicDescription;
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AudioDeviceIOProcID outputProcId;
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UInt32 outputBufferByteCount;
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static OSStatus outputIoProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow,const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData)
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{
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}
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void CoreAudioSound::SoundLoop()
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{
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CoreAudioInit();
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}
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CoreAudioSound::CoreAudioSound(CMixer *mixer) : SoundStream(mixer)
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{
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}
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CoreAudioSound::~CoreAudioSound()
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{
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}
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bool CoreAudioSound::CoreAudioInit()
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{
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OSStatus status;
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UInt32 size;
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size = sizeof(outputDeviceId);
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status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &size, &outputDeviceId);
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if (outputDeviceId == kAudioDeviceUnknown) {
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printf("CoreAudioDevice Unknown\n");
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return false;
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}
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size = sizeof(outputStreamBasicDescription);
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status = AudioDeviceGetProperty(outputDeviceId, 0, false, kAudioDevicePropertyStreamFormat, &size, &outputStreamBasicDescription);
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size = sizeof(outputBufferByteCount);
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outputBufferByteCount = 8192;
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status = AudioDeviceSetProperty(outputDeviceId, 0, 0, false, kAudioDevicePropertyBufferSize, size, &outputBufferByteCount);
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status = AudioDeviceGetProperty(outputDeviceId, 0, false, kAudioDevicePropertyBufferSize, &size, &outputBufferByteCount);
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status = AudioDeviceCreateIOProcID( outputDeviceId, outputIoProc, NULL, &outputProcId );
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return true;
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}
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bool CoreAudioSound::Start()
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{
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AudioDeviceStart(outputDeviceId,outputProcId);
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return true;
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}
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void CoreAudioSound::Stop()
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{
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return;
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}
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void CoreAudioSound::Update()
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{
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return;
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}
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