Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2009-09-24 21:35:06 +00:00
parent 578fc8d54a
commit 804b9e99f8
8 changed files with 158 additions and 2 deletions

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _COREAUDIO_SOUND_STREAM_H
#define _COREAUDIO_SOUND_STREAM_H
#include "Common.h"
#include "SoundStream.h"
#if defined(__APPLE__)
#include <CoreAudio/AudioHardware.h>
#endif
#include "Thread.h"
class CoreAudioSound : public SoundStream
{
#if defined(__APPLE__)
public:
CoreAudioSound(CMixer *mixer);
virtual ~CoreAudioSound();
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual bool usesMixer() const {
return true;
}
virtual void Update();
private:
bool CoreAudioInit();
#else
public:
CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};
#endif