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Vulkan: Move XFB encoding/decoding to TextureConverter
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@ -25,10 +25,6 @@ public:
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TextureConverter();
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~TextureConverter();
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VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; }
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Texture2D* GetEncodingTexture() const { return m_encoding_render_texture.get(); }
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VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_render_framebuffer; }
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StagingTexture2D* GetDownloadTexture() const { return m_encoding_download_texture.get(); }
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bool Initialize();
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// Applies palette to dst_entry, using indices from src_entry.
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@ -42,6 +38,14 @@ public:
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PEControl::PixelFormat src_format, bool is_intensity,
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int scale_by_half, const EFBRectangle& source);
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// Encodes texture to guest memory in XFB (YUYV) format.
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void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
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Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
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// Decodes data from guest memory in XFB (YUYV) format to a RGBA format texture on the GPU.
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void DecodeYUYVTextureFromMemory(TextureCache::TCacheEntry* dst_texture, const void* src_ptr,
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u32 src_width, u32 src_stride, u32 src_height);
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private:
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static const u32 NUM_TEXTURE_ENCODING_SHADERS = 64;
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static const u32 ENCODING_TEXTURE_WIDTH = EFB_WIDTH * 4;
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@ -59,6 +63,8 @@ private:
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bool CreateEncodingTexture();
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bool CreateEncodingDownloadTexture();
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bool CompileYUYVConversionShaders();
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// Shared between conversion types
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std::unique_ptr<StreamBuffer> m_texel_buffer;
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VkBufferView m_texel_buffer_view_r16_uint = VK_NULL_HANDLE;
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@ -73,6 +79,10 @@ private:
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std::unique_ptr<Texture2D> m_encoding_render_texture;
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VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE;
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std::unique_ptr<StagingTexture2D> m_encoding_download_texture;
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// XFB encoding/decoding shaders
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VkShaderModule m_rgb_to_yuyv_shader = VK_NULL_HANDLE;
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VkShaderModule m_yuyv_to_rgb_shader = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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