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TextureCache: Implement layered framebuffer support.
Stereoscopic EFB2Tex is now supported.
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@ -74,6 +74,8 @@ public:
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// Resolved framebuffer is only used in MSAA mode.
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static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; }
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static int GetEFBLayers() { return m_EFBLayers; }
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static void SetFramebuffer(GLuint fb);
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// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
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