TextureCache: Implement layered framebuffer support.

Stereoscopic EFB2Tex is now supported.
This commit is contained in:
Jules Blok
2014-10-27 00:52:56 +01:00
parent d9e280e338
commit 80616c6e9e
2 changed files with 31 additions and 11 deletions

View File

@ -74,6 +74,8 @@ public:
// Resolved framebuffer is only used in MSAA mode.
static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; }
static int GetEFBLayers() { return m_EFBLayers; }
static void SetFramebuffer(GLuint fb);
// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.