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OPENGL: Small clean up.
NETPLAY: Fix the chat clearing when you press send. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4004 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -460,7 +460,8 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event)
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// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
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wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
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int chat_size = (int)chat_str.size();
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m_Chat->Clear();
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// If there's no distant connection, we write but we don't send
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if (m_numClients == 0) {
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m_Logging->AppendText(chat_str);
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@ -490,8 +491,6 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event)
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m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
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}
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m_Chat->Clear();
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// Do not wait for the server, just write as soon as sent
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m_Logging->AppendText(chat_str);
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