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VideoCommon: split VertexLoaderBase from VertexLoader
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@ -7,14 +7,6 @@
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#include "Common/ChunkFile.h"
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#include "VideoBackends/Software/Vec3.h"
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#ifdef WIN32
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#define LOADERDECL __cdecl
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#else
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#define LOADERDECL
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#endif
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typedef void (LOADERDECL *TPipelineFunction)();
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struct Vec4
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{
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float x;
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