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VideoCommon: split VertexLoaderBase from VertexLoader
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@ -9,7 +9,7 @@
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class PointerWrap;
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class SetupUnit;
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@ -28,9 +28,9 @@ class SWVertexLoader
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bool m_TexGenSpecialCase;
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std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> m_VertexLoaderMap;
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std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap;
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std::vector<u8> m_LoadedVertices;
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VertexLoader* m_CurrentLoader;
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VertexLoaderBase* m_CurrentLoader;
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u8 m_attributeIndex;
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u8 m_primitiveType;
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