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Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
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@ -624,7 +624,8 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
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const TargetRectangle& src_rect, const Texture2D* src_tex)
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{
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VulkanPostProcessing* post_processor = static_cast<VulkanPostProcessing*>(m_post_processor.get());
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if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
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if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
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g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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TargetRectangle left_rect;
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TargetRectangle right_rect;
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@ -633,7 +634,7 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
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post_processor->BlitFromTexture(left_rect, src_rect, src_tex, 0, render_pass);
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post_processor->BlitFromTexture(right_rect, src_rect, src_tex, 1, render_pass);
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}
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else if (g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER)
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else if (g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer)
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{
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post_processor->BlitFromTexture(dst_rect, src_rect, src_tex, -1, render_pass);
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}
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@ -712,10 +713,10 @@ void Renderer::CheckForSurfaceChange()
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void Renderer::CheckForConfigChanges()
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{
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// Save the video config so we can compare against to determine which settings have changed.
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int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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int old_aspect_ratio = g_ActiveConfig.iAspectRatio;
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int old_efb_scale = g_ActiveConfig.iEFBScale;
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bool old_force_filtering = g_ActiveConfig.bForceFiltering;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const AspectMode old_aspect_mode = g_ActiveConfig.aspect_mode;
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const int old_efb_scale = g_ActiveConfig.iEFBScale;
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const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
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// Copy g_Config to g_ActiveConfig.
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// NOTE: This can potentially race with the UI thread, however if it does, the changes will be
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@ -723,10 +724,11 @@ void Renderer::CheckForConfigChanges()
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UpdateActiveConfig();
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// Determine which (if any) settings have changed.
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bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
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bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
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bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
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bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
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const bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
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const bool force_texture_filtering_changed =
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old_force_filtering != g_ActiveConfig.bForceFiltering;
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const bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
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const bool aspect_changed = old_aspect_mode != g_ActiveConfig.aspect_mode;
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// Update texture cache settings with any changed options.
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TextureCache::GetInstance()->OnConfigChanged(g_ActiveConfig);
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@ -765,7 +767,7 @@ void Renderer::CheckForConfigChanges()
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// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
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if (m_swap_chain &&
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(g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) != m_swap_chain->IsStereoEnabled())
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(g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer) != m_swap_chain->IsStereoEnabled())
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{
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g_command_buffer_mgr->WaitForGPUIdle();
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m_swap_chain->RecreateSwapChain();
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