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VideoCommon: update FreeLook camera to add quaternion based rotation, fix orbital and fps implementations
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@ -52,6 +52,7 @@ public:
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void MoveForward(float amt);
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void Rotate(const Common::Vec3& amt);
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void Rotate(const Common::Quaternion& amt);
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void IncreaseFovX(float fov);
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void IncreaseFovY(float fov);
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