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code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,29 +22,42 @@
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#include "pluginspecs_dsp.h"
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#include "StringUtil.h"
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#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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extern DSPInitialize g_dspInitialize;
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#if defined(HAVE_WX) && HAVE_WX
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#include "Debugger/Debugger.h"
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class DSPDebuggerHLE;
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extern DSPDebuggerHLE* m_DebuggerFrame;
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#endif
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extern bool gSSBM;
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extern bool gSSBMremedy1;
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extern bool gSSBMremedy2;
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extern bool gSequenced;
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extern bool gVolume;
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extern bool gReset;
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extern float ratioFactor; // a global to get the ratio factor from MixAdd
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u8 Memory_Read_U8(u32 _uAddress);
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u16 Memory_Read_U16(u32 _uAddress);
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u32 Memory_Read_U32(u32 _uAddress);
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float Memory_Read_Float(u32 _uAddress);
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void* Memory_Get_Pointer(u32 _uAddress);
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extern PLUGIN_GLOBALS* globals;
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extern u8* g_pMemory;
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// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
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#define RAM_MASK 0x1FFFFFF
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inline u8 Memory_Read_U8(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return g_pMemory[_uAddress];
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}
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inline u16 Memory_Read_U16(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
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}
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inline u32 Memory_Read_U32(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
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}
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inline float Memory_Read_Float(u32 _uAddress)
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{
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u32 uTemp = Memory_Read_U32(_uAddress);
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return *(float*)&uTemp;
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}
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inline void* Memory_Get_Pointer(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return &g_pMemory[_uAddress];
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}
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#endif
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