mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
code cleanup, focusing on dsp hle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,9 +22,6 @@
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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DSPConfigDialogHLE* m_ConfigFrame = NULL;
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#include "Debugger/File.h" // For file logging
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#include "Debugger/Debugger.h"
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DSPDebuggerHLE* m_DebuggerFrame = NULL;
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#endif
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#include "ChunkFile.h"
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@ -124,19 +121,6 @@ wxWindow* GetParentedWxWindow(HWND Parent)
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void DllDebugger(HWND _hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (Show)
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{
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if (!m_DebuggerFrame)
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m_DebuggerFrame = new DSPDebuggerHLE(NULL);
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//m_DebuggerFrame = new DSPDebuggerHLE(GetParentedWxWindow(_hParent));
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m_DebuggerFrame->Show();
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}
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else
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{
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if (m_DebuggerFrame) m_DebuggerFrame->Close();
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}
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#endif
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}
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@ -167,7 +151,6 @@ void DllConfig(HWND _hParent)
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#if defined(HAVE_WX) && HAVE_WX
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// Load config settings
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g_Config.Load();
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g_Config.GameIniLoad(globals->game_ini);
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_ConfigFrame = new DSPConfigDialogHLE(frame);
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@ -221,19 +204,6 @@ void Shutdown()
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// Delete the UCodes
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CDSPHandler::Destroy();
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#if defined(HAVE_WX) && HAVE_WX
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// Reset mails
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/*
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if (m_DebuggerFrame)
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{
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sMailLog.clear();
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sMailTime.clear();
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m_DebuggerFrame->sMail.clear();
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m_DebuggerFrame->sMailEnd.clear();
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}
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*/
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#endif
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}
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void DoState(unsigned char **ptr, int mode)
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@ -331,11 +301,9 @@ void DSP_Update(int cycles)
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CDSPHandler::GetInstance().Update(cycles);
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}
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/* Other Audio will pass through here. The kind of audio that sometimes are
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used together with pre-drawn movies. This audio can be disabled further
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inside Mixer_PushSamples(), the reason that we don't disable this entire
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function when Other Audio is disabled is that then we can't turn it back on
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again once the game has started. */
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// The reason that we don't disable this entire
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// function when Other Audio is disabled is that then we can't turn it back on
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// again once the game has started.
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void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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{
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if (!soundStream)
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