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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -37,7 +37,7 @@ void BPInit()
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}
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// ----------------------------------------------------------------------------------------------------------
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// Write to the BreakPoint Memory
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// Write to the Bypass Memory
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/* ------------------
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Called:
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At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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@ -46,7 +46,7 @@ void BPInit()
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getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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just stuff geometry in them and don't put state changes there. */
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// ----------------------------------------------------------------------------------------------------------
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void BPWritten(const BreakPoint& bp)
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void BPWritten(const Bypass& bp)
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{
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// --------------------------------------------------------------------------------------------------------
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@ -324,6 +324,7 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_BP_MASK: // Masks
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case BPMEM_IND_IMASK:
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break;
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case BPMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
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// ------------------------------------------------
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// On Default, we try to look for other things
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@ -341,6 +342,8 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TREF+6:
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case BPMEM_TREF+7:
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break;
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// -------------------------------------
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// This could be Level Of Detail control for Wrap
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case BPMEM_SU_SSIZE: // Texture Wrap Size U?
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case BPMEM_SU_TSIZE: // Texture Wrap Size V?
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case BPMEM_SU_SSIZE+2:
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@ -366,57 +369,54 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TX_SETMODE1+1:
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case BPMEM_TX_SETMODE1+2:
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case BPMEM_TX_SETMODE1+3:
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case BPMEM_TX_SETMODE0_4:
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case BPMEM_TX_SETMODE0_4+1:
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case BPMEM_TX_SETMODE0_4+2:
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case BPMEM_TX_SETMODE0_4+3:
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case BPMEM_TX_SETMODE1_4:
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case BPMEM_TX_SETMODE1_4+1:
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case BPMEM_TX_SETMODE1_4+2:
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case BPMEM_TX_SETMODE1_4+3:
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SetSamplerState(bp);
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break;
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case BPMEM_TX_SETIMAGE0: // Texture Size ?
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case BPMEM_TX_SETIMAGE0:
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case BPMEM_TX_SETIMAGE0+1:
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case BPMEM_TX_SETIMAGE0+2:
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case BPMEM_TX_SETIMAGE0+3:
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case BPMEM_TX_SETIMAGE0_4:
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case BPMEM_TX_SETIMAGE0_4+1:
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case BPMEM_TX_SETIMAGE0_4+2:
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case BPMEM_TX_SETIMAGE0_4+3:
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case BPMEM_TX_SETIMAGE1:
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case BPMEM_TX_SETIMAGE1+1:
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case BPMEM_TX_SETIMAGE1+2:
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case BPMEM_TX_SETIMAGE1+3:
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case BPMEM_TX_SETIMAGE1_4:
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case BPMEM_TX_SETIMAGE1_4+1:
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case BPMEM_TX_SETIMAGE1_4+2:
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case BPMEM_TX_SETIMAGE1_4+3:
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case BPMEM_TX_SETIMAGE2:
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case BPMEM_TX_SETIMAGE2+1:
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case BPMEM_TX_SETIMAGE2+2:
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case BPMEM_TX_SETIMAGE2+3:
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case BPMEM_TX_SETIMAGE2_4:
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case BPMEM_TX_SETIMAGE2_4+1:
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case BPMEM_TX_SETIMAGE2_4+2:
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case BPMEM_TX_SETIMAGE2_4+3:
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case BPMEM_TX_SETIMAGE3: // Texture Pointer
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case BPMEM_TX_SETIMAGE3+1:
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case BPMEM_TX_SETIMAGE3+2:
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case BPMEM_TX_SETIMAGE3+3:
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break;
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case BPMEM_TX_LOADTLUT_0: // wtf? Load TLUT 0 here ?? (THIS HAS TO BE SET TLUT NOT LOAD TLUT !! :P, mistake found in YAGD!)
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case BPMEM_TX_LOADTLUT_0+1:
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case BPMEM_TX_LOADTLUT_0+2:
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case BPMEM_TX_LOADTLUT_0+3:
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break;
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case BPMEM_TX_SETMODE0_4: // This is Mode 0 for Index 5 to 8
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case BPMEM_TX_SETMODE0_4+1:
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case BPMEM_TX_SETMODE0_4+2:
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case BPMEM_TX_SETMODE0_4+3:
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case BPMEM_TX_SETMODE1_4: // This is Mode 1 for Index 5 to 8
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case BPMEM_TX_SETMODE1_4+1:
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case BPMEM_TX_SETMODE1_4+2:
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case BPMEM_TX_SETMODE1_4+3:
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break;
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case BPMEM_TX_SETIMAGE0_4: // This is Image 0 for Index 5 to 8
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case BPMEM_TX_SETIMAGE0_4+1:
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case BPMEM_TX_SETIMAGE0_4+2:
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case BPMEM_TX_SETIMAGE0_4+3:
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case BPMEM_TX_SETIMAGE1_4: // This is Image 1 for Index 5 to 8
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case BPMEM_TX_SETIMAGE1_4+1:
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case BPMEM_TX_SETIMAGE1_4+2:
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case BPMEM_TX_SETIMAGE1_4+3:
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case BPMEM_TX_SETIMAGE2_4: // This is Image 2 for Index 5 to 8
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case BPMEM_TX_SETIMAGE2_4+1:
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case BPMEM_TX_SETIMAGE2_4+2:
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case BPMEM_TX_SETIMAGE2_4+3:
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case BPMEM_TX_SETIMAGE3_4: // This is Image 3 for Index 5 to 8
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case BPMEM_TX_SETIMAGE3_4:
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case BPMEM_TX_SETIMAGE3_4+1:
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case BPMEM_TX_SETIMAGE3_4+2:
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case BPMEM_TX_SETIMAGE3_4+3:
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break;
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case BPMEM_TX_SETLUT_4: // This is Setting TLUT for Index 5 to 8
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case BPMEM_TX_SETTLUT:
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case BPMEM_TX_SETTLUT+1:
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case BPMEM_TX_SETTLUT+2:
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case BPMEM_TX_SETTLUT+3:
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case BPMEM_TX_SETLUT_4:
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case BPMEM_TX_SETLUT_4+1:
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case BPMEM_TX_SETLUT_4+2:
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case BPMEM_TX_SETLUT_4+3:
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@ -495,7 +495,7 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TEV_ALPHA_ENV+32:
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break;
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default:
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WARN_LOG(VIDEO, "Unknown BreakPoint opcode: address = %08x value = %08x", bp.address, bp.newvalue);
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WARN_LOG(VIDEO, "Unknown Bypass opcode: address = %08x value = %08x", bp.address, bp.newvalue);
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}
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}
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