mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -47,7 +47,7 @@ void FlushPipeline()
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{
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VertexManager::Flush();
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}
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void SetGenerationMode(const BreakPoint &bp)
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void SetGenerationMode(const Bypass &bp)
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{
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0)
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@ -60,13 +60,13 @@ void SetGenerationMode(const BreakPoint &bp)
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}
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void SetScissor(const BreakPoint &bp)
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void SetScissor(const Bypass &bp)
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{
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if (!Renderer::SetScissorRect())
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if (bp.address == BPMEM_SCISSORBR)
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ERROR_LOG(VIDEO, "bad scissor!");
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}
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void SetLineWidth(const BreakPoint &bp)
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void SetLineWidth(const Bypass &bp)
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{
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float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
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if (bpmem.lineptwidth.linesize > 0)
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@ -74,7 +74,7 @@ void SetLineWidth(const BreakPoint &bp)
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if (bpmem.lineptwidth.pointsize > 0)
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glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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}
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void SetDepthMode(const BreakPoint &bp)
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void SetDepthMode(const Bypass &bp)
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{
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if (bpmem.zmode.testenable)
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{
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@ -92,18 +92,18 @@ void SetDepthMode(const BreakPoint &bp)
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if (!bpmem.zmode.updateenable)
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Renderer::SetRenderMode(Renderer::RM_Normal);
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}
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void SetBlendMode(const BreakPoint &bp)
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void SetBlendMode(const Bypass &bp)
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{
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Renderer::SetBlendMode(false);
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}
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void SetDitherMode(const BreakPoint &bp)
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void SetDitherMode(const Bypass &bp)
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{
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if (bpmem.blendmode.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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}
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void SetLogicOpMode(const BreakPoint &bp)
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void SetLogicOpMode(const Bypass &bp)
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{
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if (bpmem.blendmode.logicopenable)
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{
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@ -113,7 +113,7 @@ void SetLogicOpMode(const BreakPoint &bp)
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else
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void SetColorMask(const BreakPoint &bp)
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void SetColorMask(const Bypass &bp)
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{
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Renderer::SetColorMask();
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}
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@ -125,7 +125,7 @@ float GetRendererTargetScaleY()
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{
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return Renderer::GetTargetScaleY();
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}
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (!g_Config.bEFBCopyDisable)
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@ -135,7 +135,7 @@ void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, con
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TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
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{
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// EFB to XFB
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if (g_Config.bUseXFB)
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@ -158,7 +158,7 @@ void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &y
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}
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g_VideoInitialize.pCopiedToXFB();
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}
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
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void ClearScreen(const Bypass &bp, const TRectangle &multirc)
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{
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// Clear color
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@ -224,7 +224,7 @@ void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
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}
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}
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void RestoreRenderState(const BreakPoint &bp)
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void RestoreRenderState(const Bypass &bp)
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{
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Renderer::RestoreGLState();
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}
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@ -248,7 +248,7 @@ u8 *GetPointer(const u32 &address)
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{
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return g_VideoInitialize.pGetMemoryPointer(address);
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}
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void SetSamplerState(const BreakPoint &bp)
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void SetSamplerState(const Bypass &bp)
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{
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// TODO
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}
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