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Added colored borders to badges in achievements dialog
The achievement badges will now have a blue or gold border to identify whether they have been unlocked in softcore or hardcore mode. Similarly, the game badge will have a blue border if all achievements have been unlocked in either mode or a gold border if all achievements have been unlocked in hardcore mode.
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@ -30,6 +30,8 @@
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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static constexpr bool hardcore_mode_enabled = false;
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AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
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{
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m_common_box = new QGroupBox();
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@ -57,22 +59,27 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
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QLabel* a_badge = new QLabel();
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const auto unlock_status = AchievementManager::GetInstance()->GetUnlockStatus(achievement->id);
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const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge;
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std::string_view color = AchievementManager::GRAY;
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if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE)
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{
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badge = &unlock_status.unlocked_badge;
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color = AchievementManager::GOLD;
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}
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else if (hardcore_mode_enabled && unlock_status.session_unlock_count > 1)
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{
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badge = &unlock_status.unlocked_badge;
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color = AchievementManager::GOLD;
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}
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else if (unlock_status.remote_unlock_status ==
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AchievementManager::UnlockStatus::UnlockType::SOFTCORE)
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{
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badge = &unlock_status.unlocked_badge;
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color = AchievementManager::BLUE;
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}
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else if (unlock_status.session_unlock_count > 1)
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{
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badge = &unlock_status.unlocked_badge;
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color = AchievementManager::BLUE;
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}
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if (Config::Get(Config::RA_BADGES_ENABLED) && badge->name != "")
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{
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@ -82,6 +89,8 @@ AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definit
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a_badge->setPixmap(QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio,
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Qt::SmoothTransformation));
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a_badge->adjustSize();
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a_badge->setStyleSheet(
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QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
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}
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}
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