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ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
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@ -75,7 +75,8 @@ OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
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_trans("Adjusts target radius of simulated stick gate.")},
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_trans("Adjusts target radius of simulated stick gate."), nullptr,
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SettingVisibility::Advanced},
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gate_radius * 100, 0.01, 100);
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}
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@ -32,7 +32,8 @@ void ControlGroup::AddVirtualNotchSetting(SettingValue<double>* value, double ma
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AddSetting(value,
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{_trans("Virtual Notches"),
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// i18n: The degrees symbol.
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_trans("°"), _trans("Snap the thumbstick position to the nearest octagonal axis.")},
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_trans("°"), _trans("Snap the thumbstick position to the nearest octagonal axis."),
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nullptr, SettingVisibility::Advanced},
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0, 0, max_virtual_notch_deg);
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}
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