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Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
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@ -374,7 +374,7 @@ void EmuThread()
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{
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
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// Activate wiimotes which don't have source set to "None"
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// Activate Wiimotes which don't have source set to "None"
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for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
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if (g_wiimote_sources[i])
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GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
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@ -440,7 +440,7 @@ void EmuThread()
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// The EmuThread is thus an idle thread, which sleeps while
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// waiting for the program to terminate. Without this extra
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// thread, the video backend window hangs in single core mode
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// because noone is pumping messages.
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// because no one is pumping messages.
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Common::SetCurrentThreadName("Emuthread - Idle");
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// Spawn the CPU+GPU thread
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