Merge pull request #1869 from Stevoisiak/GeneralConsistency

Minor consistency changes
This commit is contained in:
Ryan Houdek
2015-01-21 13:46:53 -06:00
68 changed files with 203 additions and 203 deletions

View File

@ -34,7 +34,7 @@ static u8 lastPrimCmd;
void DoState(PointerWrap &p)
{
p.Do(minCommandSize);
// Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway...
// Not sure what is wrong with this. Something(s) in here is causing Dolphin to crash/hang when loading states saved from another run of Dolphin. Doesn't seem too important anyway...
//vertexLoader.DoState(p);
p.Do(readOpcode);
p.Do(inObjectStream);

View File

@ -163,7 +163,7 @@ void SetupUnit::SetupPoint()
void SetupUnit::DoState(PointerWrap &p)
{
// TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
// TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
/* p.Do(m_PrimType);
p.Do(m_VertexCounter);