Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.

Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
This commit is contained in:
skidau
2013-01-11 14:03:09 +11:00
parent c7ccf7e5c6
commit 80f4475e76
20 changed files with 2598 additions and 1566 deletions

View File

@ -1,151 +1,3 @@
#ifndef __efxcreative_h_
#define __efxcreative_h_
/**
* efx-creative.h - Environmental Audio Extensions
* for OpenAL Effects Extension.
*
*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* Effect object definitions to be used with alEffect functions.
*
* Effect parameter value definitions, ranges, and defaults
* appear farther down in this file.
*/
/* AL EAXReverb effect parameters. */
#define AL_EAXREVERB_DENSITY 0x0001
#define AL_EAXREVERB_DIFFUSION 0x0002
#define AL_EAXREVERB_GAIN 0x0003
#define AL_EAXREVERB_GAINHF 0x0004
#define AL_EAXREVERB_GAINLF 0x0005
#define AL_EAXREVERB_DECAY_TIME 0x0006
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
#define AL_EAXREVERB_ECHO_TIME 0x000F
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
#define AL_EAXREVERB_MODULATION_TIME 0x0011
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
#define AL_EAXREVERB_HFREFERENCE 0x0014
#define AL_EAXREVERB_LFREFERENCE 0x0015
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
/* Effect type definitions to be used with AL_EFFECT_TYPE. */
#define AL_EFFECT_EAXREVERB 0x8000
/**********************************************************
* Effect parameter structures, value definitions, ranges and defaults.
*/
/**
* AL reverb effect parameter ranges and defaults
*/
#define AL_EAXREVERB_MIN_DENSITY 0.0f
#define AL_EAXREVERB_MAX_DENSITY 1.0f
#define AL_EAXREVERB_DEFAULT_DENSITY 1.0f
#define AL_EAXREVERB_MIN_DIFFUSION 0.0f
#define AL_EAXREVERB_MAX_DIFFUSION 1.0f
#define AL_EAXREVERB_DEFAULT_DIFFUSION 1.0f
#define AL_EAXREVERB_MIN_GAIN 0.0f
#define AL_EAXREVERB_MAX_GAIN 1.0f
#define AL_EAXREVERB_DEFAULT_GAIN 0.32f
#define AL_EAXREVERB_MIN_GAINHF 0.0f
#define AL_EAXREVERB_MAX_GAINHF 1.0f
#define AL_EAXREVERB_DEFAULT_GAINHF 0.89f
#define AL_EAXREVERB_MIN_GAINLF 0.0f
#define AL_EAXREVERB_MAX_GAINLF 1.0f
#define AL_EAXREVERB_DEFAULT_GAINLF 1.0f
#define AL_EAXREVERB_MIN_DECAY_TIME 0.1f
#define AL_EAXREVERB_MAX_DECAY_TIME 20.0f
#define AL_EAXREVERB_DEFAULT_DECAY_TIME 1.49f
#define AL_EAXREVERB_MIN_DECAY_HFRATIO 0.1f
#define AL_EAXREVERB_MAX_DECAY_HFRATIO 2.0f
#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO 0.83f
#define AL_EAXREVERB_MIN_DECAY_LFRATIO 0.1f
#define AL_EAXREVERB_MAX_DECAY_LFRATIO 2.0f
#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO 1.0f
#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN 0.0f
#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN 3.16f
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN 0.05f
#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY 0.0f
#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY 0.3f
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY 0.007f
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN {0.0f, 0.0f, 0.0f}
#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN 0.0f
#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN 10.0f
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN 1.26f
#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY 0.0f
#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY 0.1f
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY 0.011f
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN {0.0f, 0.0f, 0.0f}
#define AL_EAXREVERB_MIN_ECHO_TIME 0.075f
#define AL_EAXREVERB_MAX_ECHO_TIME 0.25f
#define AL_EAXREVERB_DEFAULT_ECHO_TIME 0.25f
#define AL_EAXREVERB_MIN_ECHO_DEPTH 0.0f
#define AL_EAXREVERB_MAX_ECHO_DEPTH 1.0f
#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH 0.0f
#define AL_EAXREVERB_MIN_MODULATION_TIME 0.04f
#define AL_EAXREVERB_MAX_MODULATION_TIME 4.0f
#define AL_EAXREVERB_DEFAULT_MODULATION_TIME 0.25f
#define AL_EAXREVERB_MIN_MODULATION_DEPTH 0.0f
#define AL_EAXREVERB_MAX_MODULATION_DEPTH 1.0f
#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH 0.0f
#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF 0.892f
#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF 1.0f
#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF 0.994f
#define AL_EAXREVERB_MIN_HFREFERENCE 1000.0f
#define AL_EAXREVERB_MAX_HFREFERENCE 20000.0f
#define AL_EAXREVERB_DEFAULT_HFREFERENCE 5000.0f
#define AL_EAXREVERB_MIN_LFREFERENCE 20.0f
#define AL_EAXREVERB_MAX_LFREFERENCE 1000.0f
#define AL_EAXREVERB_DEFAULT_LFREFERENCE 250.0f
#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR 0.0f
#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR 10.0f
#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __efxcreative_h_ */
/* The tokens that would be defined here are already defined in efx.h. This
* empty file is here to provide compatibility with Windows-based projects
* that would include it. */