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Config: Port Debug settings to new config system.
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@ -82,19 +82,6 @@ struct SConfig
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bool bJITFollowBranch;
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bool bJITNoBlockCache = false;
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bool bJITNoBlockLinking = false;
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bool bJITOff = false;
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bool bJITLoadStoreOff = false;
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bool bJITLoadStorelXzOff = false;
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bool bJITLoadStorelwzOff = false;
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bool bJITLoadStorelbzxOff = false;
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bool bJITLoadStoreFloatingOff = false;
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bool bJITLoadStorePairedOff = false;
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bool bJITFloatingPointOff = false;
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bool bJITIntegerOff = false;
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bool bJITPairedOff = false;
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bool bJITSystemRegistersOff = false;
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bool bJITBranchOff = false;
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bool bJITRegisterCacheOff = false;
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bool bFastmem;
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bool bFloatExceptions = false;
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@ -258,14 +245,12 @@ private:
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void SaveCoreSettings(IniFile& ini);
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void SaveBluetoothPassthroughSettings(IniFile& ini);
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void SaveUSBPassthroughSettings(IniFile& ini);
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void SaveJitDebugSettings(IniFile& ini);
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadBluetoothPassthroughSettings(IniFile& ini);
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void LoadUSBPassthroughSettings(IniFile& ini);
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void LoadJitDebugSettings(IniFile& ini);
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void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
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u64 title_id, u16 revision, DiscIO::Region region);
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