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Qt: Interface Pane
Adds the interface pane to Qt Settings. Very basic, just some UI customization options.
This commit is contained in:
139
Source/Core/DolphinQt2/Settings/InterfacePane.cpp
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139
Source/Core/DolphinQt2/Settings/InterfacePane.cpp
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Settings/InterfacePane.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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ConnectLayout();
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LoadConfig();
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}
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void InterfacePane::CreateLayout()
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{
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m_main_layout = new QVBoxLayout;
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// Create layout here
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CreateUI();
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CreateInGame();
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m_main_layout->addStretch(1);
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setLayout(m_main_layout);
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}
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void InterfacePane::CreateUI()
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{
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auto* groupbox = new QGroupBox(tr("User Interface"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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// Theme Combobox
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auto* theme_layout = new QFormLayout;
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m_combobox_theme = new QComboBox;
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theme_layout->addRow(tr("&Theme:"), m_combobox_theme);
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groupbox_layout->addLayout(theme_layout);
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// List avalable themes
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auto file_search_results = Common::DoFileSearch(
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{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
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/*recursive*/ false);
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for (const std::string& filename : file_search_results)
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{
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std::string name, ext;
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SplitPath(filename, nullptr, &name, &ext);
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name += ext;
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QString qt_name = QString::fromStdString(name);
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m_combobox_theme->addItem(qt_name);
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}
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// Checkboxes
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m_checkbox_auto_window = new QCheckBox(tr("Auto Adjust Window Size"));
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m_checkbox_top_window = new QCheckBox(tr("Keep Dolphin on Top"));
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m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window"));
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groupbox_layout->addWidget(m_checkbox_auto_window);
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_render_to_window);
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}
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void InterfacePane::CreateInGame()
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{
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auto* groupbox = new QGroupBox(tr("In Game"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
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m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
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m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_enable_osd);
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groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
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groupbox_layout->addWidget(m_checkbox_hide_mouse);
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}
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void InterfacePane::ConnectLayout()
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{
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connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
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[this](const QString& text) { OnSaveConfig(); });
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connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_hide_mouse, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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}
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void InterfacePane::LoadConfig()
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{
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const SConfig& startup_params = SConfig::GetInstance();
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m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize);
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m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop);
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m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain);
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m_combobox_theme->setCurrentIndex(
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m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
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// In Game Options
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m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
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m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
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m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
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m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
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m_checkbox_hide_mouse->setChecked(startup_params.bAutoHideCursor);
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}
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void InterfacePane::OnSaveConfig()
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{
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SConfig& settings = SConfig::GetInstance();
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settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked();
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settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked();
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settings.bRenderToMain = m_checkbox_render_to_window->isChecked();
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settings.theme_name = m_combobox_theme->currentText().toStdString();
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// In Game Options
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settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
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settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
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settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
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settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
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settings.bAutoHideCursor = m_checkbox_hide_mouse->isChecked();
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settings.SaveSettings();
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}
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