OpenGL backend: remove useless header Globals.h.

The header has no content, so it can can just be deleted.
This commit is contained in:
magumagu
2014-04-12 19:20:31 -07:00
parent a516267722
commit 812ff4686b
11 changed files with 4 additions and 24 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -92,7 +92,6 @@
<ClInclude Include="GLExtensions\KHR_debug.h" />
<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
@ -125,4 +124,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>