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OpenGL backend: remove useless header Globals.h.
The header has no content, so it can can just be deleted.
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@ -92,7 +92,6 @@
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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@ -125,4 +124,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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