DolphinWX: Stop using XPM images

Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
This commit is contained in:
JosJuice
2015-12-19 11:34:01 +01:00
parent 460cef492a
commit 81466d7fa3
52 changed files with 81 additions and 4648 deletions

View File

@ -58,12 +58,6 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
int g_saveSlot = 1;
#if defined(HAVE_X11) && HAVE_X11
@ -89,7 +83,7 @@ CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title
{
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png));
IconTemp.CopyFromBitmap(WxUtils::LoadResourceBitmap("Dolphin"));
SetIcon(IconTemp);
DragAcceptFiles(true);