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DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because people don't know how to create them. This commit removes all XPM images and all C files that contain PNG images. DolphinWX now uses the PNGs in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
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@ -261,8 +261,7 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
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if (!File::Exists(path))
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return false;
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wxImage image;
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image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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m_Bitmap = ScaleBanner(&image);
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return true;
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}
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