mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -129,10 +129,10 @@ static const D3DBLEND d3dDestFactors[8] =
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static const D3DBLENDOP d3dLogincOPop[16] =
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{
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D3DBLENDOP_ADD,//0
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D3DBLENDOP_ADD,//1
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D3DBLENDOP_SUBTRACT,//2
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D3DBLENDOP_ADD,//3
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D3DBLENDOP_REVSUBTRACT,//4
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D3DBLENDOP_ADD,//1
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D3DBLENDOP_SUBTRACT,//2
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D3DBLENDOP_ADD,//3
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D3DBLENDOP_REVSUBTRACT,//4
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D3DBLENDOP_ADD,//5
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D3DBLENDOP_MAX,//6
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D3DBLENDOP_ADD,//7
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@ -284,7 +284,7 @@ bool Renderer::Init()
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// TODO: Grab target width from configured resolution?
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s_target_width = s_backbuffer_width;
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s_target_height = s_backbuffer_height * ((float)EFB_HEIGHT / 480.0f);
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s_target_height = s_backbuffer_height * ((float)EFB_HEIGHT / 480.0f);
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s_LastAA = (g_ActiveConfig.iMultisampleMode > 3)?0:g_ActiveConfig.iMultisampleMode;
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switch (s_LastAA)
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@ -308,7 +308,7 @@ bool Renderer::Init()
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xScale = (float)s_target_width / (float)EFB_WIDTH;
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yScale = (float)s_target_height / (float)EFB_HEIGHT;
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s_Fulltarget_width = s_target_width;
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s_Fulltarget_height = s_target_height;
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s_Fulltarget_height = s_target_height;
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s_LastFrameDumped = false;
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s_AVIDumping = false;
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@ -345,19 +345,17 @@ bool Renderer::Init()
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0, 1.0f, 0);
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D3D::BeginFrame();
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D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, FBManager::GetEFBColorRTSurfaceFormat(), D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, FBManager::GetEFBColorRTSurfaceFormat(), D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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return true;
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}
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void Renderer::Shutdown()
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{
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TeardownDeviceObjects();
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D3D::EndFrame();
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D3D::Present();
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D3D::Close();
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if (s_AVIDumping)
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{
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AVIDump::Stop();
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@ -415,7 +413,7 @@ void Renderer::DrawDebugText()
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break;
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}
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std::string OSDM22 =
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g_ActiveConfig.bCrop ? " (crop)" : "";
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g_ActiveConfig.bCrop ? " (crop)" : "";
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std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
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g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
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@ -435,14 +433,14 @@ void Renderer::DrawDebugText()
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T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
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T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
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T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
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T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
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T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
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// The other settings in cyan
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T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
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T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
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T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
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T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
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T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
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T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
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// Render a shadow, and then the text
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Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
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@ -570,7 +568,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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D3D::dev->SetViewport(&vp);
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EFBRectangle efbRect;
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EFBRectangle efbRect;
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LPDIRECT3DTEXTURE9 read_texture = FBManager::GetEFBColorTexture(efbRect);
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RECT destinationrect;
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@ -584,13 +582,13 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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sourcerect.right = src_rect.right;
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sourcerect.top = src_rect.top;
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
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D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),PixelShaderCache::GetColorCopyProgram(SSAAMode),(SSAAMode != 0)?VertexShaderCache::GetFSAAVertexShader():VertexShaderCache::GetSimpleVertexShader());
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D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),PixelShaderCache::GetColorCopyProgram(SSAAMode),(SSAAMode != 0)?VertexShaderCache::GetFSAAVertexShader():VertexShaderCache::GetSimpleVertexShader());
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
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vp.X = 0;
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@ -638,7 +636,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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ScreenShootMEMSurface->UnlockRect();
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}
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}
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s_LastFrameDumped = true;
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s_LastFrameDumped = true;
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}
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else
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{
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@ -674,8 +672,6 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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OSD::DrawMessages();
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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{
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if (g_bSkipCurrentFrame)
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@ -688,7 +684,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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Renderer::ResetAPIState();
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// Set the backbuffer as the rendering target
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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EFBTextureToD3DBackBuffer(sourceRc);
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@ -704,13 +700,13 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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);
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Swap(0,FIELD_PROGRESSIVE,0,0); // we used to swap the buffer here, now we will wait
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// until the XFB pointer is updated by VI
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// until the XFB pointer is updated by VI
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D3D::BeginFrame();
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Renderer::RestoreAPIState();
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D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
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UpdateViewport();
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VertexShaderManager::SetViewportChanged();
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D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
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UpdateViewport();
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VertexShaderManager::SetViewportChanged();
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}
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bool Renderer::SetScissorRect()
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@ -734,7 +730,7 @@ bool Renderer::SetScissorRect()
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if (rc.left < 0) rc.left = 0;
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if (rc.right < 0) rc.right = 0;
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if (rc.left > s_target_width) rc.left = s_target_width;
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if (rc.right > s_target_width) rc.right = s_target_width;
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if (rc.right > s_target_width) rc.right = s_target_width;
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if (rc.top < 0) rc.top = 0;
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if (rc.bottom < 0) rc.bottom = 0;
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if (rc.top > s_target_height) rc.top = s_target_height;
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@ -886,7 +882,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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Renderer::GetFullTargetWidth() ,
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Renderer::GetFullTargetHeight(),
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(BufferFormat == FOURCC_RAWZ)?PixelShaderCache::GetColorMatrixProgram(0):PixelShaderCache::GetDepthMatrixProgram(0),
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VertexShaderCache::GetSimpleVertexShader());
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VertexShaderCache::GetSimpleVertexShader());
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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@ -928,7 +924,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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if ((hr = pOffScreenBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
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{
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PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
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hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
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hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
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return 0;
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}
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@ -938,7 +934,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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switch (ReadBufferFormat)
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{
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case D3DFMT_R32F:
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val = ((float *)drect.pBits)[6];
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val = ((float *)drect.pBits)[6];
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break;
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default:
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float ffrac = 1.0f/255.0f;
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@ -947,12 +943,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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ffrac*= 1 / 255.0f;
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val += ((float)((z>>8) & 0xFF)) * ffrac;
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ffrac*= 1 / 255.0f;
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val += ((float)(z & 0xFF)) * ffrac;
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val += ((float)(z & 0xFF)) * ffrac;
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break;
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};
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z = ((u32)(val * 0xffffff));
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}
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break;
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break;
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case POKE_Z:
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// TODO: Get that Z value to poke from somewhere
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//((float *)drect.pBits)[0] = val;
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@ -980,12 +976,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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void UpdateViewport()
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{
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// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
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// [0] = width/2
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// [1] = height/2
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// [2] = 16777215 * (farz - nearz)
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// [3] = xorig + width/2 + 342
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// [4] = yorig + height/2 + 342
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// [5] = 16777215 * farz
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// [0] = width/2
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// [1] = height/2
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// [2] = 16777215 * (farz - nearz)
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// [3] = xorig + width/2 + 342
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// [4] = yorig + height/2 + 342
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// [5] = 16777215 * farz
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int scissorXOff = bpmem.scissorOffset.x * 2;
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int scissorYOff = bpmem.scissorOffset.y * 2;
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@ -998,19 +994,19 @@ void UpdateViewport()
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D3DVIEWPORT9 vp;
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// Stretch picture with increased internal resolution
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int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX) + Xstride;
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int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX) + Xstride;
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int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY) + Ystride;
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int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX);
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int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY);
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if (Width < 0)
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{
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X += Width;
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Width*=-1;
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Width*=-1;
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}
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if (Height < 0)
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{
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Y += Height;
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Height *= -1;
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Height *= -1;
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}
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bool sizeChanged = false;
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if(X < 0)
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@ -1062,7 +1058,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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{
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// Update the view port for clearing the picture
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D3DVIEWPORT9 vp;
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D3DVIEWPORT9 vp;
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vp.X = 0;
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vp.Y = 0;
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vp.Width = Renderer::GetFullTargetWidth();
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@ -1079,13 +1075,13 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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sirc.top = targetRc.top;
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sirc.right = targetRc.right;
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sirc.bottom = targetRc.bottom;
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D3D::dev->SetScissorRect(&sirc);
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D3D::dev->SetScissorRect(&sirc);
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if (zEnable)
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D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
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D3D::drawClearQuad(color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetClearVertexShader());
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D3D::drawClearQuad(color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetClearVertexShader());
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if (zEnable)
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D3D::RefreshRenderState(D3DRS_ZFUNC);
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//D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color | ((alphaEnable)?0:0xFF000000),(z & 0xFFFFFF) / float(0xFFFFFF), 0);
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//D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color | ((alphaEnable)?0:0xFF000000),(z & 0xFFFFFF) / float(0xFFFFFF), 0);
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UpdateViewport();
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SetScissorRect();
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}
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@ -1101,9 +1097,9 @@ void Renderer::SetBlendMode(bool forceUpdate)
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return;
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u32 newval = bpmem.blendmode.subtract << 2;
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if (bpmem.blendmode.subtract) {
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newval |= 0x0049; // enable blending src 1 dst 1
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} else if (bpmem.blendmode.blendenable) {
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if (bpmem.blendmode.subtract) {
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newval |= 0x0049; // enable blending src 1 dst 1
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} else if (bpmem.blendmode.blendenable) {
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newval |= 1; // enable blending
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newval |= bpmem.blendmode.srcfactor << 3;
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newval |= bpmem.blendmode.dstfactor << 6;
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@ -1112,12 +1108,12 @@ void Renderer::SetBlendMode(bool forceUpdate)
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u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
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if (changes & 1) {
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// blend enable change
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// blend enable change
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, (newval & 1));
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}
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if (changes & 4) {
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if (changes & 4) {
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// subtract enable change
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D3D::SetRenderState(D3DRS_BLENDOP, newval & 4 ? D3DBLENDOP_REVSUBTRACT : D3DBLENDOP_ADD);
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}
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@ -1125,7 +1121,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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if (changes & 0x1F8) {
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// blend RGB change
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D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[(newval >> 3) & 7]);
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D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[(newval >> 6) & 7]);
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D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[(newval >> 6) & 7]);
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}
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s_blendMode = newval;
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@ -1155,7 +1151,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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if(newAA != s_LastAA)
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{
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s_target_width = s_backbuffer_width;
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s_target_height = s_backbuffer_height * ((float)EFB_HEIGHT / 480.0f);
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s_target_height = s_backbuffer_height * ((float)EFB_HEIGHT / 480.0f);
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s_LastAA = newAA;
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switch (s_LastAA)
|
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{
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@ -1190,14 +1186,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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// Count FPS.
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// -------------
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static int fpscount = 0;
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static unsigned long lasttime;
|
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++fpscount;
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static unsigned long lasttime;
|
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++fpscount;
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if (Common::Timer::GetTimeMs() - lasttime > 1000)
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{
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||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount - 1;
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fpscount = 0;
|
||||
}
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
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s_fps = fpscount - 1;
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fpscount = 0;
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}
|
||||
|
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
|
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@ -1210,11 +1206,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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void Renderer::ResetAPIState()
|
||||
{
|
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D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
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D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
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D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
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D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
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DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
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DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||
}
|
||||
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@ -1225,14 +1221,14 @@ void Renderer::RestoreAPIState()
|
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UpdateViewport();
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SetScissorRect();
|
||||
if (bpmem.zmode.testenable) D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable) D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
SetColorMask();
|
||||
if (bpmem.zmode.updateenable) D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
SetColorMask();
|
||||
SetLogicOpMode();
|
||||
}
|
||||
|
||||
void Renderer::SetGenerationMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
}
|
||||
|
||||
void Renderer::SetDepthMode()
|
||||
@ -1241,13 +1237,13 @@ void Renderer::SetDepthMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
|
||||
}
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetLogicOpMode()
|
||||
@ -1255,7 +1251,7 @@ void Renderer::SetLogicOpMode()
|
||||
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
|
||||
{
|
||||
s_blendMode = 0;
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
|
||||
@ -1268,7 +1264,7 @@ void Renderer::SetLogicOpMode()
|
||||
|
||||
void Renderer::SetDitherMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
D3D::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
}
|
||||
|
||||
void Renderer::SetLineWidth()
|
||||
|
Reference in New Issue
Block a user