finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2010-02-25 06:12:35 +00:00
parent 4915097d93
commit 816febd3b0
33 changed files with 422 additions and 454 deletions

View File

@ -108,8 +108,6 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
wxUninitialize();
#endif
break;
default:
break;
}
g_hInstance = hinstDLL;
@ -138,12 +136,12 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)");
sprintf_s(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin");
sprintf_s(_PluginInfo->Name, "Dolphin Wiimote Plugin");
#else
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)");
sprintf_s(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)");
#endif
#endif
}
@ -168,18 +166,19 @@ void DllConfig(HWND _hParent)
}
#if defined(HAVE_WX) && HAVE_WX
if (!m_BasicConfigFrame)
{
wxWindow *frame = GetParentedWxWindow(_hParent);
m_BasicConfigFrame = new WiimoteBasicConfigDialog(frame);
m_BasicConfigFrame->ShowModal();
m_BasicConfigFrame->Destroy();
m_BasicConfigFrame = NULL;
wxWindow *frame = GetParentedWxWindow(_hParent);
m_BasicConfigFrame = new WiimoteBasicConfigDialog(frame);
frame->Disable();
m_BasicConfigFrame->ShowModal();
frame->Enable();
m_BasicConfigFrame->Destroy();
m_BasicConfigFrame = NULL;
#ifdef _WIN32
frame->SetHWND(NULL);
frame->SetHWND(NULL);
#endif
delete frame;
}
frame->Destroy();
#endif
}
@ -189,18 +188,11 @@ void Initialize(void *init)
g_EmulatorRunning = true;
g_WiimoteInitialize = *(SWiimoteInitialize *)init;
// Update the GUI if the configuration window is already open
#if defined(HAVE_WX) && HAVE_WX
if (m_BasicConfigFrame)
{
// Save the settings
g_Config.Save();
// Load the ISO Id
g_ISOId = g_WiimoteInitialize.ISOId;
// Load the settings
g_Config.Load();
m_BasicConfigFrame->UpdateGUI();
}
// Load the ISO Id
g_ISOId = g_WiimoteInitialize.ISOId;
// Load the settings
g_Config.Load();
#endif
#if defined(HAVE_X11) && HAVE_X11
WMdisplay = (Display*)g_WiimoteInitialize.hWnd;