Fix FPS counter and Game Window speed % breaking on pause/unpause

-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
This commit is contained in:
Filoppi
2020-12-31 14:03:20 +02:00
parent 31780a6059
commit 818672b585
7 changed files with 125 additions and 31 deletions

View File

@ -216,7 +216,7 @@ int main(int argc, char* argv[])
return 1;
}
Core::SetOnStateChangedCallback([](Core::State state) {
Core::AddOnStateChangedCallback([](Core::State state) {
if (state == Core::State::Uninitialized)
s_platform->Stop();
});