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Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter. -Add ability to have more than one "OnStateChanged" callback in core. -Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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@ -216,7 +216,7 @@ int main(int argc, char* argv[])
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return 1;
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}
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Core::SetOnStateChangedCallback([](Core::State state) {
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Core::AddOnStateChangedCallback([](Core::State state) {
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if (state == Core::State::Uninitialized)
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s_platform->Stop();
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});
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