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Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter. -Add ability to have more than one "OnStateChanged" callback in core. -Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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@ -36,7 +36,7 @@
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Settings::Settings()
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{
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qRegisterMetaType<Core::State>();
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Core::SetOnStateChangedCallback([this](Core::State new_state) {
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Core::AddOnStateChangedCallback([this](Core::State new_state) {
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QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
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});
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