Fix FPS counter and Game Window speed % breaking on pause/unpause

-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
This commit is contained in:
Filoppi
2020-12-31 14:03:20 +02:00
parent 31780a6059
commit 818672b585
7 changed files with 125 additions and 31 deletions

View File

@ -36,7 +36,7 @@
Settings::Settings()
{
qRegisterMetaType<Core::State>();
Core::SetOnStateChangedCallback([this](Core::State new_state) {
Core::AddOnStateChangedCallback([this](Core::State new_state) {
QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
});