Merge pull request #10144 from malleoz/dsp-onion

Port Main.DSP to MainSettings
This commit is contained in:
Léo Lam
2021-10-16 11:32:38 +02:00
committed by GitHub
26 changed files with 132 additions and 205 deletions

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@ -17,6 +17,7 @@
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -329,9 +330,9 @@ void HotkeyScheduler::Run()
auto ShowVolume = []() {
OSD::AddMessage(std::string("Volume: ") +
(SConfig::GetInstance().m_IsMuted ?
(Config::Get(Config::MAIN_AUDIO_MUTED) ?
"Muted" :
std::to_string(SConfig::GetInstance().m_Volume) + "%"));
std::to_string(Config::Get(Config::MAIN_AUDIO_VOLUME)) + "%"));
};
// Volume

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@ -22,6 +22,7 @@
#include "Common/CDUtils.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/RSO.h"
@ -789,9 +790,9 @@ void MenuBar::AddMovieMenu()
auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
dump_audio->setCheckable(true);
dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio);
dump_audio->setChecked(Config::Get(Config::MAIN_DUMP_AUDIO));
connect(dump_audio, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpAudio = value; });
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_DUMP_AUDIO, value); });
}
void MenuBar::AddJITMenu()

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@ -365,14 +365,14 @@ bool Settings::IsKeepWindowOnTopEnabled() const
int Settings::GetVolume() const
{
return SConfig::GetInstance().m_Volume;
return Config::Get(Config::MAIN_AUDIO_VOLUME);
}
void Settings::SetVolume(int volume)
{
if (GetVolume() != volume)
{
SConfig::GetInstance().m_Volume = volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, volume);
emit VolumeChanged(volume);
}
}

View File

@ -22,7 +22,6 @@
#include "AudioCommon/WASAPIStream.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/SettingsWindow.h"
@ -200,18 +199,18 @@ void AudioPane::LoadSettings()
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE)
if (Config::Get(Config::MAIN_DSP_HLE))
{
m_dsp_hle->setChecked(true);
}
else
{
m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_lle->setChecked(Config::Get(Config::MAIN_DSP_JIT));
m_dsp_interpreter->setChecked(!Config::Get(Config::MAIN_DSP_JIT));
}
// Backend
const auto current = SConfig::GetInstance().sBackend;
const auto current = Config::Get(Config::MAIN_AUDIO_BACKEND);
bool selection_set = false;
for (const auto& backend : AudioCommon::GetSoundBackends())
{
@ -231,7 +230,7 @@ void AudioPane::LoadSettings()
OnVolumeChanged(settings.GetVolume());
// DPL2
m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder);
m_dolby_pro_logic->setChecked(Config::Get(Config::MAIN_DPL2_DECODER));
m_dolby_quality_slider->setValue(int(Config::Get(Config::MAIN_DPL2_QUALITY)));
m_dolby_quality_latency_label->setText(
GetDPL2ApproximateLatencyLabel(Config::Get(Config::MAIN_DPL2_QUALITY)));
@ -242,23 +241,23 @@ void AudioPane::LoadSettings()
// Latency
if (m_latency_control_supported)
m_latency_spin->setValue(SConfig::GetInstance().iLatency);
m_latency_spin->setValue(Config::Get(Config::MAIN_AUDIO_LATENCY));
// Stretch
m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch);
m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency);
m_stretching_enable->setChecked(Config::Get(Config::MAIN_AUDIO_STRETCH));
m_stretching_buffer_slider->setValue(Config::Get(Config::MAIN_AUDIO_STRETCH_LATENCY));
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value()));
#ifdef _WIN32
if (SConfig::GetInstance().sWASAPIDevice == "default")
if (Config::Get(Config::MAIN_WASAPI_DEVICE) == "default")
{
m_wasapi_device_combo->setCurrentIndex(0);
}
else
{
m_wasapi_device_combo->setCurrentText(
QString::fromStdString(SConfig::GetInstance().sWASAPIDevice));
QString::fromStdString(Config::Get(Config::MAIN_WASAPI_DEVICE)));
}
#endif
}
@ -268,24 +267,23 @@ void AudioPane::SaveSettings()
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE != m_dsp_hle->isChecked() ||
SConfig::GetInstance().m_DSPEnableJIT != m_dsp_lle->isChecked())
if (Config::Get(Config::MAIN_DSP_HLE) != m_dsp_hle->isChecked() ||
Config::Get(Config::MAIN_DSP_JIT) != m_dsp_lle->isChecked())
{
OnDspChanged();
}
SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_HLE, m_dsp_hle->isChecked());
SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_JIT, m_dsp_lle->isChecked());
// Backend
const auto selection =
m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString();
auto& backend = SConfig::GetInstance().sBackend;
std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
if (selection != backend)
{
backend = selection;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_BACKEND, selection);
OnBackendChanged();
}
@ -297,7 +295,7 @@ void AudioPane::SaveSettings()
}
// DPL2
SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DPL2_DECODER, m_dolby_pro_logic->isChecked());
Config::SetBase(Config::MAIN_DPL2_QUALITY,
static_cast<AudioCommon::DPL2Quality>(m_dolby_quality_slider->value()));
m_dolby_quality_latency_label->setText(
@ -309,16 +307,16 @@ void AudioPane::SaveSettings()
// Latency
if (m_latency_control_supported)
SConfig::GetInstance().iLatency = m_latency_spin->value();
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_LATENCY, m_latency_spin->value());
// Stretch
SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked();
SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value();
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_STRETCH, m_stretching_enable->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_STRETCH_LATENCY, m_stretching_buffer_slider->value());
m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(
tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency));
tr("%1 ms").arg(Config::Get(Config::MAIN_AUDIO_STRETCH_LATENCY)));
#ifdef _WIN32
std::string device = "default";
@ -326,7 +324,7 @@ void AudioPane::SaveSettings()
if (m_wasapi_device_combo->currentIndex() != 0)
device = m_wasapi_device_combo->currentText().toStdString();
SConfig::GetInstance().sWASAPIDevice = device;
Config::SetBaseOrCurrent(Config::MAIN_WASAPI_DEVICE, device);
#endif
AudioCommon::UpdateSoundStream();
@ -334,7 +332,7 @@ void AudioPane::SaveSettings()
void AudioPane::OnDspChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) &&
!m_dsp_hle->isChecked());
@ -344,7 +342,7 @@ void AudioPane::OnDspChanged()
void AudioPane::OnBackendChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) &&
!m_dsp_hle->isChecked());
@ -382,13 +380,14 @@ void AudioPane::OnEmulationStateChanged(bool running)
m_dsp_interpreter->setEnabled(!running);
m_backend_label->setEnabled(!running);
m_backend_combo->setEnabled(!running);
if (AudioCommon::SupportsDPL2Decoder(SConfig::GetInstance().sBackend) && !m_dsp_hle->isChecked())
if (AudioCommon::SupportsDPL2Decoder(Config::Get(Config::MAIN_AUDIO_BACKEND)) &&
!m_dsp_hle->isChecked())
{
m_dolby_pro_logic->setEnabled(!running);
EnableDolbyQualityWidgets(!running && m_dolby_pro_logic->isChecked());
}
if (m_latency_control_supported &&
AudioCommon::SupportsLatencyControl(SConfig::GetInstance().sBackend))
AudioCommon::SupportsLatencyControl(Config::Get(Config::MAIN_AUDIO_BACKEND)))
{
m_latency_label->setEnabled(!running);
m_latency_spin->setEnabled(!running);