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Vulkan: Uber shader support
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@ -24,8 +24,6 @@ void Clear();
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void MarkAllDirty();
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NativeVertexFormatMap* GetNativeVertexFormatMap();
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// Creates or obtains a pointer to a VertexFormat representing decl.
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// If this results in a VertexFormat being created, if the game later uses a matching vertex
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// declaration, the one that was previously created will be used.
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