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synced 2025-07-24 14:49:42 -06:00
Clean up various things.
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@ -57,7 +57,6 @@ public:
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_VERTEXSHADERUID()
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{
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memset(values, 0, sizeof(values));
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}
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_VERTEXSHADERUID(const _VERTEXSHADERUID& r)
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@ -116,6 +115,4 @@ void GetSafeVertexShaderId(VERTEXSHADERUIDSAFE *uid, u32 components);
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// Used to make sure that our optimized vertex shader IDs don't lose any possible shader code changes
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void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std::string& old_code, u32 components);
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extern VERTEXSHADERUID last_vertex_shader_uid;
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#endif // GCOGL_VERTEXSHADER_H
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